Portfolio
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Whiskers of the Heart
“Whiskers of the Heart” is a story-driven couch coop 2D platformer developed in Unity by the team 2cpwc, as part of TheXPlace x Unity Game Jam. It explores the sad story of Simba and Bastet, 2 cats that met by fate and started a journey to the Ancient City of Cats. While traveling, they encounter
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Games-with-a-purpose: AI-guided population simulator (2023 – present)
A game made in Unreal Engine 4 (C++ only) for my Bachelor’s Degree thesis. Still in development. This project represents a cumulation of technologies from various subdomains of information technology (Unreal Engine from the video game subdomain, Blender from the 3D modeling subdomain, C++ and Python from the programming subdomain), brought together with the aim
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Gangstar New York (2021-2023)
I worked on this project while I was employed at Gameloft Romania. Gangstar New York is a multiplayer money royale game made in Unreal Engine. As a C++ Programmer, my main tasks were programming UI and key binding systems, while also helping the gameplay team and collaborating with artists, designers and testers. You can see
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Mr. Cuddles (2021)
This is a platformer game made by me in Unity (C#). The assets were curated by one of my friends, Andrei Goian. The game tells the story of a small boy that went on camping with his parents. Suddenly, he realizes that he forgot to feed his stuffed bunny toy, Mr. Cuddles, before leaving home.
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Romanian Unreal Fest for beginners (2020)
I participated in the “Unreal Fest for beginners” event, organized by Game Dev Academy in Romania. At this event, me and the host, George “Danji” Cercheaza, talked about my first Unreal Engine project, Enchanted. During this session, I explained how I developed the game, what difficulties I encountered and transformed the in lessons and advice
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Extraterestra – The Alien Girl (2020)
This game was made by me and George “Danji” Cerchează in 3-4 days, during the game jam called Jam de Casa. For this project, my main tasks were level and mechanics design, gameplay programming (both C++ and Blueprints), 3D modeling and testing. Extraterestra (“The Alien Girl”) is a game about a man who fell in
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Beach Environment (2020)
This project consists in a beach environment, made in Unreal Engine 4. This environment was designed by me, using Unreal Marketplace assets, for one of George “Danji” Cercheaza’s green screen experiences.
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Unreleased project – Games for visually impaired children (2020)
This is a bigger project, made with Modular Evolution, in Unreal Engine 4 (mostly Blueprints). For this project, we, with the help of teachers and parents, created a suite of small games for children with low vision or weak coordination skills. My main tasks were designing features with my teammates and programming game mechanics and
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Aloe (2020)
This is a mini project made from scratch in Blender, representing an animated Aloe Vera plant. In this exercise, I learned some best practices for sculpting, painting, rigging and animating objects in Blender.
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Enchanted (2020)
This is my first project made in Unreal Engine 4 (Blueprints and C++). It is a small escape room: you wake up in a garden, without knowing where you are. You have to interact with the environment, discover hidden doors and buttons. Your special power is… spawning boulders. For this project, I had to design
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Mushroom (2020)
A personal project consisting in an animated procedural mushroom, created in Houdini. This is a mini project made from scratch by me. I created the mushroom shape using various nodes such as tube, mountain, polybevel and polyextrude. After that, I generated white spots of random sizes and scattered them on the mushroom cap. Finally, I
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Procedural tree (2020)
A personal project consisting in a procedural tree, created in Houdini. In this Houdini project, I experimented programming an LSystem with the Turtle language. By incrementing the number of generations used in the LSystem, I was able to simulate different stages of growth in a tree.
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Donut (2020)
A personal project depicting sprinkles falling on a donut, created in Houdini. In this project, I followed some of the “Houdini isn’t scary” tutorials made by Nine Between to make a donut: https://www.youtube.com/watch?v=Tsv8UGqDibc&list=PLhyeWJ40aDkUDHDOhZQ2UkCfNiQj7hS5W The sprinkles are randomized and automatically stick on the donut.
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Starball (2020)
A personal project consisting in an animated ball made out of procedural stars, created in Houdini. This was my first mini project in Houdini. I started with one of the Houdini Tutorials: https://www.sidefx.com/docs/houdini/copy/tutorial_stamping.html The purpose of this exercise is to create a ball made out procedural stars. Each star has a randomized number of corners.













