3D Modeling
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Aloe (2020)
This is a mini project made from scratch in Blender, representing an animated Aloe Vera plant. In this exercise, I learned some best practices for sculpting, painting, rigging and animating objects in Blender.
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Mushroom (2020)
A personal project consisting in an animated procedural mushroom, created in Houdini. This is a mini project made from scratch by me. I created the mushroom shape using various nodes such as tube, mountain, polybevel and polyextrude. After that, I generated white spots of random sizes and scattered them on the mushroom cap. Finally, I
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Procedural tree (2020)
A personal project consisting in a procedural tree, created in Houdini. In this Houdini project, I experimented programming an LSystem with the Turtle language. By incrementing the number of generations used in the LSystem, I was able to simulate different stages of growth in a tree.
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Donut (2020)
A personal project depicting sprinkles falling on a donut, created in Houdini. In this project, I followed some of the “Houdini isn’t scary” tutorials made by Nine Between to make a donut: https://www.youtube.com/watch?v=Tsv8UGqDibc&list=PLhyeWJ40aDkUDHDOhZQ2UkCfNiQj7hS5W The sprinkles are randomized and automatically stick on the donut.
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Starball (2020)
A personal project consisting in an animated ball made out of procedural stars, created in Houdini. This was my first mini project in Houdini. I started with one of the Houdini Tutorials: https://www.sidefx.com/docs/houdini/copy/tutorial_stamping.html The purpose of this exercise is to create a ball made out procedural stars. Each star has a randomized number of corners.




